Quadrivial Quandary

Quadrivial Quandary
URL quadrivialquandary.com
Slogan Logophiles rejoice!
Commercial? No
Type of site Online word game
Registration Required only for posting
Available language(s) English
Owner Rudi Seitz
Created by Rudi Seitz
Launched 2009
Current status Active

Quadrivial Quandary is a word game and a form of constrained writing. The challenge is to write a single sentence that contains all four words from a daily selection. Success is determined by how well the composition illustrates the meaning and idiomatic usage of each mandated word, while obeying the grammatical and syntactic constraints of an English sentence. The best solutions also pursue an aesthetic goal, such as humor, brevity, lyricism, or thematic interest.

As Quandary requires participants to master the definition and usage of each word, it can be seen as a practice for building and reinforcing vocabulary. Inasmuch as the challenge involves strict constraints while permitting an open-ended variety of solutions, it can be seen as an exercise in creative problem solving. In contrast to word games like Scrabble that emphasize orthography and the breadth of the player's mental lexicon, Quandary emphasizes the semantics of words and the participant's ability to fuse unrelated concepts into a coherent whole.

While statements of fact are acceptable as Quandary resolutions, participants often address the challenge by creating a fictional scenario that connects the four concepts. These sentence-length stories can be seen as an extreme form of the flash fiction genre.

Contents

Wordplay

Quandary resolutions often exhibit various forms of word play. In some cases, wordplay is used as a problem solving technique. For example:

Independent of its use in problem solving, wordplay also appears as a mechanism for increasing the humor or aesthetic qualities of the resolution, and as a means of intensifying the challenge. For example, some participants have resolved the Quandary while electing to satisfy the additional constraints of a poetic form, such as a limerick.[1]

Word sources

Quandary focuses on words that are in some way interesting or uncommon. To this end, Quandary makes use of the words of the day as chosen by various dictionary websites. The Quandary site moderator decides which sources to use in general, but does not seek to engineer a particular combination of words on any given day. Word sources have included Wordsmith.org, Wordnik, Wiktionary, Merriam-Webster, Reference.com, and Urban Dictionary. By arrangement with contributors to The Omnificent English Dictionary in Limerick Form, Quandary has also included limerick definitions of words.[2]

History and status

Quadrivial Quandary was implemented as a website by software developer Rudi Seitz in September 2009, based on a game he had played with colleagues in the early 2000's over instant messaging. [3] As of June 1, 2010 it had 1248 published resolutions, visible in the archive section of the website. The site is currently non-commercial. Although site content is loosely moderated, there is no formal judging process and entries that break the guidelines of illustration and idiomatic usage do appear.

Quandary has been cited in the language blogosphere both as a challenge of interest to logophiles [4], and as an educational activity that might build students' interest in writing [5].

Parallels in language pedagogy

Quandary resembles certain exercises used in language pedagogy.

Related challenges

Other writing and speaking challenges based on mandated vocabulary include the following:

References

  1. ^ Example of a limerick resolution to the Quandary
  2. ^ Discussion of Quandary in OEDILF (limerick dictionary) forum
  3. ^ Founder's essay on the origins of Quadrivial Quandary
  4. ^ Discussion of Quandary on the language blog languagehat.com, Mention of Quandary in blog about literary hypertext, htlit.com, Mention of Quandary at word reference site visualthesaurus.com
  5. ^ Discussion of low-stakes challenges for use in writing instruction
  6. ^ Promoting Vocabulary Development: Components of Effective Vocabulary Instruction, 2002 Online Revised Edition, Texas Reading Initiative pp. 17-18 discuss the practice of writing example sentences as a way of learning new words. In particular, this reference discusses the idea of using several new words together in single sentence, and the idea of creating stories or questions that employ several new words.
  7. ^ For a discussion of Possible Sentences classroom strategy, see Stahl, Steven A. and Barbara A. Kapinus: Possible Sentences: Predicting Word Meanings to Teach Content Area Vocabulary, The Reading Teacher, Vol. 45, No. 1 (Sep., 1991), pp. 36-43, International Reading Association. For an online summary see AdLit.org. For another discussion of vocabulary building through writing exercises, see Duin, Ann Hill and Michael F. Graves: Teaching Vocabulary as a Writing Prompt, Journal of Reading, Vol. 32, No. 3 (Dec., 1988), pp. 204-212, International Reading Association.
  8. ^ For a history of sentence combining as a pedagogical technique, see Rose, Shirley K.: Down from the Haymow: One Hundred Years of Sentence-Combining, College English, Vol. 45, No. 5 (Sep., 1983), pp. 483-491, National Council of Teachers of English. For a discussion of sentence combining as applied to vocabulary building, see Briggs, Christine: Sentence Combining and Vocabulary Development, Journal of Reading, Vol. 27, No. 3, Reading in Content Areas (Dec., 1983), pp. 271-272, International Reading Association.
  9. ^ Salon Table Talk thread
  10. ^ Example of a storywriting challenge on the collaborative fiction site Ficly.com, including mandated words
  11. ^ Discovery Bay Games' website, manufacturer of Literati Challenge
  12. ^ Drury, John: Creating Poetry, page 26. Writer's Digest Books, 1991.

External links